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Dysmantle undercrown
Dysmantle undercrown










dysmantle undercrown
  1. #Dysmantle undercrown update#
  2. #Dysmantle undercrown manual#
  3. #Dysmantle undercrown Patch#
  4. #Dysmantle undercrown upgrade#

We fixed markers on the Crumb Trails quest. We fixed a bug in Some Excuses where we would get stuck when approaching Semonov with Build Mode enabled We fixed a rare bug where the build menu could get stuck and could not be disabled We fixed a few events that triggered multiple times even though they should have been triggered once We fixed the timeline bug that blocked the player if the player died at a certain point in Voice from the Woods Still, we would appreciate any hint as to how you lose the Portal Generator. For now, we've added checking each time the save is loaded if the player has the necessary equipment, and adding it in the event of a bug, so now, at least loading the save should fix the problem. We still have no clue how some players manage to lose Portal Generator. We had a serious conversation, and he should be more honest from now on. The deserter cheated on us in the trade and sold us the weapons without upgrades as upgraded. Before the "death mechanics" tutorial, the power plant explosion will no longer use up the adrenaline from your backpack. Evgeniy refused to sell us the loot box during the Old Hideout mission. The self-renewing railgun magazine should now function properly. Weapons lighting for dead soldiers in indoor spaces has been improved. Now finding the lockpick places should be a bit easier. We have graphically improved a few places. Unfortunately, the info expresses the time in minutes, which made it say "0 minutes" most of the time, making it highly misleading.

#Dysmantle undercrown manual#

During a manual save, a message appears informing about how long ago the "state of the game" was saved. Sashko's recruitment quest started very late, so we've improved his probability a bit. Now, the resources are randomly selected during the start of the level and are permanently saved in the game save. It was confusing and allowed the players to cheat the game. After loading saves, the resources were randomized in the places that have already been visited. This should significantly improve the experience for people with motion sickness. Turning off head bobbing now also affects camera wobbling when looking around. We have added a significant missing piece of the script in the Ukrainian language version. So – hocus pocus - some new stuff for you guys! Unfortunately, we didn't manage to polish them for the premiere, but we didn't want to throw them away. We've added some new events at different levels. We have updated DLSS to the latest version. Thanks to everyone who gave us their saves! We have resolved a rare issue with an infinite loading screen that occurred with a specific event setup. This should solve the stuttering problem that has occurred on some CPUs. As a result, the game should now run more stably on slower computers. We fixed a rare crash caused by the game renderer. Also to announce our plans for the future ) Relax, we hear your calls for Black Stalker tweaks or the possibility of slower walking.

#Dysmantle undercrown Patch#

This patch focused on resolving the most important technical issues.

#Dysmantle undercrown update#

Enjoy and expect Update 6 in a little while!

#Dysmantle undercrown upgrade#

* Added: Pottery Workshop added upgrade that reduces upkeep * Fixed: All variations of the "Gain favor with the Church" event now displays current status hints. * Fixed: Loading a save game doesn't reset built houses to default models * Tweaked: Nerfed Cemetery impact on Religion * Tweaked: Gold mine nerfed to produce less Gold * Tweaked: Mint buffed to yield more Coins * Tweaked: Increased chance for "Crop seed trader" event to happen in games that have events set to "none" * Tweaked: Dry climate no longer has snow * Coins upkeep of Cathedrals is increased This package includes several different elements: If there are no room in school for children, or there are no schools in vicinity, negative impact on education social issue will be more significant. Importance of schools is by this emphasized. Increased effect of schools on Social issues status By using this panel, keep easy track of all of your buildings, search through them, center on any one of them, observe buildings stats, upgrade status, and more… As your city grows, it's harder to keep track of everything happening. This is the introduction of another frequently requested feature – buildings overview panel. Next is the introduction of completely new storage building intended for mid to later game stagesĪll new buildings panel with useful filtering This one took a day longer, but there are some great stuff to compensateĪnyways, some of the bigger elements of this update:Īs per your request, storage capacity of both has been increased, and this is first step in resolving resource stockpile issues. We're pushing ahead with improvements, so time for Update 5. A day of pause is enough, introducing Update 6!












Dysmantle undercrown